The United Duchies

Region: Shatterlands Pop Count: 18 / 19 Rulers: George Barney Bush

General Information

General
Stability: United
Stability Gain Chance: 60%
Stability Loss Chance: 10%
Stability Loss Chance On Leader Death: 50%
Infamy: 5
Total Karma: 1
Rolling Karma: -4
Temporary Karma: 0
Income
Money: 1221 / 6000
Money Income: 258
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 10
Miscellaneous
Origin: (C) Shattered Dominion

Administration & Holdings

Administration
Administration: 4
Passive Expansion Chance: 40%
Territory: 33 / 33
Roads: 13 / 22
Territory Holdings
Plains 20
Forest 5
Dense Forest 0
Urban 0
Hill 3
Mountain 0
River 0
Desert 0
Tundra 2
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Notable
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Zhongyuan Slaves Loyal 0% 0% 10% Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Tsetsl Breakers Unfriendly None Unknown
2 None Neutral Defensive Pact Hidden
3 Tarngaka Hostile None Unknown
4 Fjarar Eyjar Neutral None Unknown
5 Nashlund Hostile None Unknown
6 None Hostile None Unknown
7 Tsetsl Hostile None Unknown
8 Zhongyuan Slaves Allied None Unknown
9 Zhongyuan Freed Hostile None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
money: 15
Ancient Oakling 0 magic: 1
wood: 1
money: 15
Ancient Ravager 0 magic: 2
bronze: 1
money: 15
Ancient Vortex 0 magic: 2
money: 15
Ancient Wyrm 0 magic: 2
stone: 2
money: 15
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 15
Ancient Light Cavalry 0 mounts: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 35 25 10 11 / 25
Wood 16 7 9 10 / 20
Stone 15 6 9 5 / 20
Mounts 3 1 2 6 / 20
Research 2 2 0 0 / 0
Magic 5 0 5 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 8 0 8 3 / 10
Iron 4 0 4 0 / 10

Jobs

Working Pops: 18/18

Job Assigned Pops Upkeep Production
Bureaucrat 2 wood: 1
administration: 1
Fisherman 5 food: 4
Harvester 4 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 3 stone: 1
bronze: 2
iron: 1
Miner 4 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: food

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None


Cities

City Slots: 3

Metropolis

Name: Raleigh

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Columbine

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: wood

Generic City

Name: Humboldt

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Research Node Creation 2 2 / 18 Discord Message (1391041109878116453)

Modifiers

Field Value Duration Source
research_production 1.0 2 https://discord.com/channels/1188889187018088488/1188895008913371136/1394758807501934703